Open Ended Gaming
The Lameness of World of Warcraft And what to do about it. I'm not a WoW player so I don't have a dog in this fight. However, I think the author makes some salient points. Open ended gaming has always been the elusive yet perpetual dream of both fans and programmers. Fable was much hyped for it's open endedness. Whether or not it lived up to the hype is debatable. I loved the game but it certainly wasn't open ended. The lure of WoW is not only the open ended nature of the game, but interactivity. One thing that Ultima Online got right was allowing players to build houses, castles and other structures to use as a base from which to operate. Blizzard would be wise to let their players do likewise. The sheer numbers of players would make large guild wars very interesting. Commando raids on fortresses to retrieve items or even large scale siege of a castle would be epic. Middle Earth Online (now titled Lord of the Rings Online: Shadows of Angmar) is waiting in...